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Technology Information:
MLB 2K10

Product Type: Video Games
Product Price: $39.99
Manufacturer: 2K Games
Purchase
Description
MLB 2K10 X360
The eighth game in the MLB 2K series, MLB 2K10 celebrates the immortal battle on the baseball diamond between pitcher and batter. Featuring a combination of an extensive updating of features from earlier games in the series, alongside a range of new play options designed to heighten the experience of both the player on the mound and at the plate, MLB 2K10 is a baseball gaming experience not to be missed. Additional features include, new pitch selection and batter's swing functionality, multiple game modes including franchise and career modes and a variety of multiplayer options.
As in the previous release in the MLB 2K series, pitching in MLB 2K10 requires a combination of analysis of scouting reports and hurling technique on the mound. Scouting reports are based on 2K Games' exclusive "Inside Edge" data service, which provides up-to-date information on AI representations of real batters across a wide range of data points. With this players can make an educated guess as to their best chances using particular pitches against a particular batter based on everything from the current count, whether it is a night or day game, to how far into the season it is. Pitching technique is centered around a gesture pitching mechanism, where in players deliver pitches through specific controller inputs using face buttons and/or the analog stick. With regards to this, the difference this time around is that in addition to these enacting inputs, MLB 2K10 incorporates a push button pitch selection system. Players must still input the correct series of gestures for the pitch they intend, which are more difficult for more complex pitches, but this new push button step also provides the game with precise information as to what pitch you intend to throw. With is extra information, which the game uses as a baseline for compiling analytics, players can see where their gestures for particular pitches are off, and correct them as need be. An Improved Hitting Experience with "Batter's Eye" Players' experience at the plate has also been improved in MLB 2K10 through a combination of data and new features. Just as with pitchers, batters have access to 2K Sports' "Insider Edge" data to help them make better decisions in specific game situations based on a variety of stats related to themselves if playing as a representative of a real MLB player, or the pitcher they face. But the new feature that completely changes the batters experience in "Batter's Eye." With this, highly skilled batters can get occasional, spilt second views of what the pitch is going to be. Used in conjunction with new batting functionality like defensive and contact swings, batters can potentially fend off pitches until the count is in their favor, and/or they are ready to make an educated guess at what the pitch is going to be and swing accordingly. As with the pitching analytics available in defensive positions, offensive players have access to a batting analyzer at the push of a button to figure out what they are doing wrong and right at the plate. Fielding and Baserunning Of course baseball isn't just about initial conflict between pitcher and hitter, so MLB 2K10 gives you all you need to finish the play from any place on the field. Fielding and baserunning in MLB 2K10 features easy controls and tons of great animations just as in earlier releases, but in this most recent version players can also now cue up the actions of their players while on defense, or from the basepads with simple controller inputs. In the case of fielders, once the defensive player is selected, simply press the face button for the appropriate base or cutoff man you want. Once your man makes the stop, he will throw to your chosen spot automatically. This is a big help, especially when trying to turn a quick double play, or in the case of a ball that makes it all the way to the wall. Cueing up the actions of base runners is just as easy. For example, in the event of a full count where you want to send your runners regardless of the pitch, or during a steal attempt, simply select your base runner(s) and use your game controller's trigger to set events in motion. If you change your mind you can just as easily send them scrambling back with a the same trigger. Key Game Features
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Reviews
Rating: 5 / 5
Date: 2010-09-05
Summary: "Smooth transaction"
This was a great amazon experience. Super quick shipment with amazon prime and great product!
Rating: 5 / 5
Date: 2010-08-31
Summary: "great baseball game"
I've had this game for almost a week now and I am really enjoying it. It has lots of different modes, intuitive controls, and amazing presentation and graphics. If you are looking for a baseball game for your 360 you can't miss with this one.
Rating: 5 / 5
Date: 2010-08-30
Summary: "amazzinggggggggggggggggggg"
this game is great because you can stack any team in franchise mode by picking the first 25 players. my suggestion would be albert puols mark tex a-rod evan longoria derek jeter lance berkmen prince fielder and for pitchers cc sabathia felix henadez and any other of your favorite players
Rating: 3 / 5
Date: 2010-08-20
Summary: "Has great potential, just too many glitches though"
When I first got this game, I loved it, it was like the perfect baseball game, but then all the bugs and glitches unfolded. Now we are going to take this review by sections, so you can learn about everything in this game.
My Player Mode: Your basic, run-of-the mill create a superstar mode. The creating a player part is unimpressive, you can't edit much about your guy's appearance, although you can put on lots of accessories based on your players position. Your player can be any position, even a pitcher. After you create your player, it's time to pick a team and play through the season. Throughout the season you have to complete "Season goals" and "Team goals", which give you skill points that make your player better. Each at bat is also a different goal, for example "Get an extra base hit" or "Drive in the winning run", so there are always ways to stock up on skill points. Base running and fielding also gives you points if you make diving catches or steal bases, even regular catches will still give you some points though. What's disappointing is that there is no realistic feel, you decide when you want to be traded and where you want to be traded, you also can never get injured. Along with these career decisions you can also change your position, number in the batting order, and can even give advice to which free agents your team should pick up( once you prove yourself as a good player). Your main goal throughout this whole game mode, is to get to the Hall of Fame, which will lead to completing even more goals.
Franchise Mode: This is probably the best game mode. Its simple, pick a team and play throughout the season. Before you start the season you decide if you want to manage everything yourself or have help from the game. You also decide if you want the statistics to come from real life, or to build up during franchise You cannot switch teams once you pick yours, but you can always go back and start a new one. It's not very complex when you look at franchise modes in other games that allow you to do so much. The basic things you can do are pick up free agents, make trades, edit rosters, manage your coaches, change lineups, change pitching rotations, etc. There is a more realistic feel to this as you can do things like manage your minor league team and participate in the MLB draft. Every time a season ends, you will have to perform some off season tasks like re-signing players and seeing how your players are improving or declining.
Gameplay and CPU: Now I'm going to explain pitching and batting more in depth later in their own section. Gameplay is usually pretty smooth, you can adjust the difficulty to whatever you prefer, so that's a plus. The computer player can get pretty annoying, they tend to swing at the first pitch, which can lead to a lot of 3 pitch innings which is just plain unrealistic. They pitch normally though, they will usually attack the strike zone first then start to pitch around.
Pitching: The pitching in this game works out really well in my opinion. You pitch using the right stick(on the 360, not sure about Ps3). Each pitch has its own movement that you have to make using the right stick, for example fast ball is just up then down, while splitter is up then to the right. If your movement does not match the pitch you selected it will be a bad pitch, this means it will either not be where you want it and it will be slower. Each pitch has its own "break", or how it moves after you pitch, for example the curve ball will break down so you have to think about where you're throwing it. Its all about timing, you have to fill a yellow circle(by making the movement with RS) to get a "Max Power" pitch. Getting a "Max Power" or perfect pitch will resolve with a faster and more accurate pitch. While you're on the mound the catcher will give suggestions on which pitch and the location. You can also make visits to the mound to calm down your pitcher or reduce his fatigue. **NOTE- The pitching controls CAN BE switched from the stick to just pressing buttons, look in the pause menu- **
Batting: The original batting controls also involve using the stick. You can flick the stick forward for a contact swing, or hold it back then push forward for a power swing. Based on the batter's skill you can determine which swing you should use. I myself switched to the Classic controls, which means you just press A to swing. I use this because I think the timing is off on the other controls, and when you use A there is no contact or power, just one swing that can end up being a contact or power hit.
Base running: Stealing is the only thing wrong with base running. They make it really tricky, what you have to do is hold LT until your controller vibrates(be sure to take a few steps off the base first though), when it vibrates that means your ready. Now once the pitcher makes his move you have to let go of LT and your player will start running. Most of the till you will get thrown out, that's just the way it is in this game. What's strange though is that the computer player will steal often and easily, which can be frustrating.
Fielding: Normal and easy to pick up on. You go under the circle to catch the ball. You throw the ball by pressing either A,B,X, or Y. Each button corresponds with a base. Once you press the button you hold it until a meter comes up, you let go when the bar meets the green section in the meter. Holding on too long will result with the bar ending up in the red area, this will end up with you throwing it harder which can lead to errors. There is only two problems with fielding, tagging base runners and diving. What's stupid about tagging is that your player will tag and miss the runner for some strange reason. Diving is just terribly designed and doesn't work out well at all.
Online Play- Terrible, just plain terrible. They do not allow you to switch your controls to using A so you have to swing using the sticks. This was very poorly designed because do to the online lag your swing will be delayed. So when the pitcher pitches it you will have to determine whether its a ball or a strike then push the stick up to swing but it will always be to late because of the delay. If they let you switch to swinging with A it would be much better, because you can tap A quicker than pushing the stick up. So basically you have to swing at every pitch because you will be too late otherwise. The pitching in online is also flawed because its hard to get a max power pitch due to the laggy servers. Unless both guys are throwing it right down the middle every time, the game will likely end up 1-0 or something like that. There is also an Online Franchise which you think would be fun, but its not unless you play with people that get on every day. If not you will be stuck because most of the time people join the league the just forget about it.
2K Share- This is a cool feature. Haven't done much with it but it allows you to download rosters and view other peoples screen shots or videos they uploaded from the in-game replays. There is a lot more than that but like I said, I haven't used this much.
Other- They added these new things called drills, which you can imagine what they are. Basic drills like hitting balls to certain parts of the field or throwing runners out from SS. These are rather boring and I couldn't see anyone spending more than 10 minutes on them. The sound in this game is is top notch and can be updated to your likings. The graphics are pretty good but when you see them up close they're not as good as you would like. Controls are fine except when playing online, and can be adjusted from the pause menu. You can also create teams and create players. This can be very fun playing with created players, but unfortunately is glitchy.
Glitches/Bugs in Game play- There are lots of them so I probably am going to forget some.
- Tagging runners when they slide into the base, there obviously out but your guy misses the tag
- foul balls will be miscalled and balls will be called strikes
- When you're batting and the pitcher throws the ball in the dirt and the catcher drops it, so your base runners all start to head to the next base but will try to turn back, though they have taken too many steps forward. It will be too late and one of your guys will be thrown out, this is VERY frustrating as it occurs all the time.
-Throwing glitches, sometimes your guy that your fielding with just won't throw plain and simple. This will result in the batter being safe.
-Stupid CPU, lets say your fielding and they hit the ball to SS and you accidentally press B to switch to 2B. Now the CPU is controlling the SS and they will ground the ball but not throw it for some reason.
- Sometimes there is weird random stuff that happens like your base runner sliding way far away from the base and even weirder is one time I went to tag a guy out at home and right when I got the the plate my guy starting sliding away and I couldn't move or throw the ball
- When playing online whenever you bunt there is a glitch where your pitcher runs the wrong way at first, this always ends up with the runner safe at 1B, this is overused online leading to poor game play
- This isn't really a glitch, but just a stupid thing in the game. There are WAY too many line outs, there will be times when it goes over the 2B's head and it looks like its going to drop, but he spins around and does an over the shoulder catch. Line outs to the pitcher also occur to much.
- The CPU pitcher will pick you off way too much, it must be a glitch
- Sometimes when you create a player and play with them in game they won't look like how you made them and the will have the wrong stats. For example if you create a white guy with 92 power and 90 contact, he may come out as a black guy with 70 as every stat.
- If the cpu throws the ball away from the outfield, and it misses and goes past the catcher or 1B, they will make no effort to run and get it and you will get a free inside the park homer
- the CPU NEVER hit homers against you, so this totally takes away some realism from the game. I've had this game for about 6-7 months and they've only hit 2 homers against me, and I'm not a great pitcher.
- There is no in-game injuries (Not a glitch, but its unrealistic)
- After you touch 3B and you want to throw to 2B or 1B, you can't throw, your guy will just stand there.
- Terrible tagging errors and glitches. If when you throw to try to catch someone who's stealing they will catch the ball, lift there glove up, then try to tag. It just really doesn't work out well.
So Overall it has the potential to be a great game, but just doesn't come through. Hardcore baseball game fans will probably not like this as much, casual fans will prefer it more.
Rating: 4 / 5
Date: 2010-08-14
Summary: "MLB 2k10"
Amazon shipped the game quick and in one piece so im happy the game is pretty fun and it was a great price that I could only find at amazon thanks a lot guys.



